Match Report 18.04.09

• MATCH DETAILS b64 vs MOB  
Date 18.04.09
Game San Andreas Multiplayer
Opponent [MOB]
Result 3 - 2 (Win)
Mode World Cup A/D
Server Ask Server
b64 Team Milos, 14Kill, Kizerz, big_smoke
Opponent Team Zmoney, finch, Porsche, TheAgent, InF, Tr1viUm
• REPORT
18.04.09. Report by [b64]Milos.
B64 defeats MOB 3-2 in a laggy mess on MOB & [Ask] servers. Match was supposed to be 5v5 on MOB WarZone, which timed out before the cw started and stayed down. Subsequently we called the match off and 2Good & Hustler left for the day.
[MOB]RasKas then came back and asked us to move and proceed 4v4 on [Ask] server which we eventually did with Sm4ke and KiZeRz as a subs.
R1 - Already in R1 the server crashed as MOB were defending & were one player down. The round restarted 3v3 in a different base (not the one we initially played) w/ less time and we ended up losing on time. We agree to play 5 rounds instead of 7 if the server crashes again.
R2 - We defended the round with 4 kills, 0 deaths.
R3 - Once again server crashes as we are attacking the CP. [Ask] member Sk8er attempts to act as a ref which we reject since the agreement is 1 b64 and 1 MOB admin/spectator, no official refs. Round is nevertheless restarted 2v3, absurdly in a different location where we end up losing.
R4 - We defend the Come-A-Lot base, once again with no timeouts. B64 wins.
R5 - MOB defends Emerald Isle base. No timeouts, no crashes - b64 wins the round.

It looked like [Ask] server was finally free of crashes so we tried to proceed with full 7 rounds. However R6 (b64 defending) kept crashing non-stop until [Ask]Sk8er said that we should fight in a lobby with MOB starting with more HP. At this point we were pretty fed up with everything, having lost 0 legitimate rounds, having already broken MOB defense round with 3-2 win in the bag.
o_x and I left the server at this point only to find out that Ask/MOB quickly transferred [b64r]victim (a trial recruit non-member) from spectators into b64 "team", quickly started some random TDM round and tried to assign auto-win to MOB. Ironically the server crashed once again, leaving the official scoreboard at [b64] 3 - 2 [MOB].

Overall it was a clown show and terrible idea to use [Ask] server and probably MOB server too. We gave MOB each and every benefit of the doubt, basically awarded them 2 timeout rounds they didn't win, only to have them come back & try to have a fake win over b64. I would expect this from a random loser clan but not really for MOB which we had known since 2006. Not that I ever considered them to be a top clan but I expected way more, especially for them to be respectful for so many opportunities that we gave them.
Those who don't remember, MOB was a notice clan back in 2006. I'm sure Zmoney remembers how respectful of b64 we was while coming to XII.Public and SAMP League to play with b64 and XII. They could never win a round off b64 back then, just as they couldn't now, absent timeouts. Yet this time Zmoney was nowhere to be seen as this was happening in the end. 

I told [MOB]RasKas about all of this, and they are apparently removing the fake win they just posted on their website. 

Here are the scores as recorded on IRC by [b64]KiZeRz.

[b64] 3 - 2 [MOB]

[b64]: 3 // Kills -> 15, Deaths -> 9
[MOB]: 2 // Kills -> 9, Deaths -> 15

R1 (MOB Defending) - MOB -> Kills: 3 / B64 -> Kills: 2 // MOB WINS
R2 (B64 Defending) - B64 -> Kills: 4 / MOB -> Kills: 0 // B64 WINS
R3 (MOB Defending) - MOB -> Kills: 4 / B64 -> Kills: 2 // MOB WINS
R4 (B64 Defending) - B64 -> Kills: 4 / MOB -> Kills: 1 // B64 WINS
R5 (MOB Defending) - MOB -> Kills: 1 / B64 -> Kills: 3 // B64 WINS


Man of the Match: [b64]14kiLL (Kills -> 6, Deaths -> 1)
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